Complications Ensue:
The Crafty Screenwriting, TV and Game Writing Blog




Archives

April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

October 2016

November 2016

December 2016

January 2017

February 2017

March 2017

May 2017

June 2017

July 2017

August 2017

September 2017

October 2017

November 2017

December 2017

January 2018

March 2018

April 2018

June 2018

July 2018

October 2018

November 2018

December 2018

January 2019

February 2019

November 2019

February 2020

March 2020

April 2020

May 2020

August 2020

September 2020

October 2020

December 2020

January 2021

February 2021

March 2021

May 2021

June 2021

November 2021

December 2021

January 2022

February 2022

August 2022

September 2022

November 2022

February 2023

March 2023

April 2023

May 2023

July 2023

September 2023

November 2023

January 2024

February 2024

June 2024

September 2024

October 2024

November 2024

December 2024

 

Wednesday, November 10, 2004

CRAFTY WRITER'S TOOL: ADDRESSING PLOTHOLES

Another fine example was last night's rental, Jaws. The moment we see the shark, we're bound to react: you're gonna need a bigger boat. Go home.

Which could develop into a plothole if left unaddressed. Why are these bozos chasing a malevolent shark that's almost as big as their crappy wooden boat?

But Chief Brody voices our concern: "We're gonna need a bigger boat." And Quint ignores him, because Quint is a self-aggrandizing tough son of a bitch.

Likewise, after they've sunk a couple of harpoons in the fish, and it's getting dark, sensible men would go home, let the shark tire himself swimming around pulling large plastic barrels full of air all night, and then come back in the morning. But again, the screenwriters address that: Brody proposes exactly that to Quint. And Quint ignores him.

Brody tries to call for help, too. And Quint smashes the radio into pieces, because no landlubber is going to make him call for help, by gum.

So I'll refine the rule. You can have a logic hole in your plot so long as (a) you address it (b) the result is more fun than it would be if you filled it and (c) the reason the plothole goes unaddressed reveals character.

It's not that no one thought of getting a bigger boat. It's that Quint's too macho to admit the fish is too big for him and his shoddy little boat.

After all, making mistakes is what makes us human. The mistakes we choose to make reveal who we are. We get ourselves into all sorts of dumb jams because of character-revealing mistakes.

This at least provides a tool to fix character motivation plotholes. Obviously it can't address holes in the story structure that come from faulty stakes. For example, no amount of character revelation resolves the fundamental plothole Raiders of the Lost Ark: what makes anyone think that Hitler is going to be able to use the Ark of the Covenant as a weapon, considering it is a sacred relic of the Jews, whom he is trying to destroy? So in that case we're back to the earliest, weakest version of the rule: you can have a plothole so long as it allows you to keep the audience so entertained they don't care.

(I can't help carping on one other thing: what is a German excavation doing in Egypt in 1936, when the British were firmly in control of the place? Ah, well.)

(Of course you don't have to have plotholes. One of the joys of Tremors is how the characters never make decisions in favor of having an adventure. From the moment the giant maneating worms show up, they are trying their best to get out of their valley. But unless you have a meticulous brain, it is hard to write without plotholes, and life is too short to keep ripping up your stories so you can rewrite them perfectly.)

1 Comments:

I think the Hitler plothole works because people are already predisposed to dislike Hitler. They don't need much to convince them that Hitler's stupid enough to try what he tries, although in the real world it usually takes some amount of intelligence to become a dictator.

--Jeff

By Anonymous Anonymous, at 1:05 PM  

Post a Comment

Back to Complications Ensue main blog page.



This page is powered by Blogger.