Make It a Character FlawComplications Ensue
Complications Ensue:
The Crafty Screenwriting, TV and Game Writing Blog




Archives

April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

October 2016

November 2016

December 2016

January 2017

February 2017

March 2017

May 2017

June 2017

July 2017

August 2017

September 2017

October 2017

November 2017

December 2017

January 2018

March 2018

April 2018

June 2018

July 2018

October 2018

November 2018

December 2018

January 2019

February 2019

November 2019

February 2020

March 2020

April 2020

May 2020

August 2020

September 2020

October 2020

December 2020

January 2021

February 2021

March 2021

May 2021

June 2021

November 2021

December 2021

January 2022

February 2022

August 2022

September 2022

November 2022

February 2023

March 2023

April 2023

May 2023

July 2023

September 2023

November 2023

January 2024

February 2024

 

Friday, November 24, 2006

I'm working on my zombie picture off and on these days. One thing that has always bothered me in horror pictures is when the characters don't immediately call the authorities. Tremors is so effective because the characters never waste time investigating the strange phenomena -- they do their best to get the hell out of town from the get-go.

So I've got my guys in a building in the woods surrounded by a passel of zombies, only they don't know it's zombies yet, they think it's only a pair of ordinary psychopaths. (There's more to the hook than that, but for the purposes of the exercise you don't need to know the details.) I want some of them to try to make a run for town, which is terminated when they realize there are more than two creeps out there.

But wouldn't they be carrying cell phones? Wouldn't they just call the police?

No, as it turns out, because part of the point of the vacation was to get away from cell phones.

But I find that unsatisfying on its own because I don't want the whole enterprise to hang on the characters having not brought along cell phones. Surely someone would have cheated.

As it turns out, one of the characters did cheat. But I only want that revealed after they make their abortive run for town. So I had the character, in one draft, forget he'd brought along a cell, and in another draft, he just didn't mention it.

Neither works, as a perspicacious fellow who read my script pointed out.

One solution would be to find out that he's got the cell phone before they make the run for town. But then it just feels like shoe leather. Something to get out of the way.

Another would be to go back to nobody having brought cell phones. Or having brought a cell phone, but no signal. Not fun.

The solution I'm going with is to eliminate the surprise -- because it feels like a cheat -- but embrace the character not telling anyone he has a cell. Establish earlier that he does have a cell. But he wants to make a run for town. Because it would be more fun than calling the police. And he thinks (for reasons having to do with the hook) that his friends can handle two garden variety lunatics.

Now it's not a cheat, because we know he's got a cell as soon as he does. Now there's suspense, because we're wondering why he didn't tell anyone, and when he's going to use it. And best of all, we've now established our guy as a reckless adrenaline junkie. He's not doing the wise thing. He's doing the foolish, character-establishing thing.

When you bump on a plothole, don't just look for a way to smooth it out. Look for a way to make it a character-establishing moment. It may be more fun. It may be more human, too.

6 Comments:

The Cops...always gotta take 'em out of the equation...and for you, that means taking out cell phones this time...

...the solution you pitch, w/out having read the script, worries me because...well, he's just dumb if he thinks they can take on the zombies or ANYONE, and stupidity as a character flaw just takes out our rooting interest (again, haven't read so don't know, maybe you sell it fine). And having him choose "run for town" over "easy phone call" makes him of quesionable judgment as well. Maybe this guy's the asshole of the group and you're going to kill him later...but w/the facts I have, I worry.

See JLO in ENOUGH as a reference...the plot hinges on her making a traceable phone call at some point when she's on the run, which she does, and Kazan solves the problem by having her say, several times in the course of the movie: "I'm not smart." Well, wise up, bigass, you get no sympathy from me. And movie falls apart on that...

ANYWAY..per my post over at OSM, fresh in my mind that any Act Two problem is really an ACT ONE problem...

...go back to act one and backfill, in the scene where everyone agrees, "No cell phones."...

...and have them catch the cheater right there. Could even have some fun by someone calling his phone right after he's sworn he's left it home...RING, he's busted...

Barring that "there's no reception", since they're in the woods seems fine and I buy it in a lot of movies -- or racing to somewhere there IS reception, only to be cut off by zombies (i LOVE zombies...) and lose the last phone in the process...

Also: physically separate them from the phone(s) -- they're out in the car -- kill one character who tries to make the run for it -- OOOH -- send one out to the car, zombies get him, eat, zombify -- THEN --

-- later -- in that classic "OMG, it's our friend we loved so much earlier, now back as a zombie! And we must face the horror of shooting him in the head...how sad for us all..." scene...

...in his bloody, half-gnawed hand, he has..

THE CELL PHONE...

...completing his mission from atavistic, prezombie memory...do they take it? Will he bite them? (of course?)...

OH CRAP. I'm sorry. I don't want to toot my own horn, but WRITE THAT. Or I WILL.

And have the phone...BEEPING as it comes back in the undead hand...or that "If you'd like to make a call"...voice...

...maybe it doesn't work in your script, in which case, dammit, it's MINE. But your first.

Don't make it a character flaw -- make it a totally cool SET-PIECE!




Other solutions: Cell-phone eating zombies

Cops are already zombified (this one serious...) OR...
...horribly misinterpret what's going on and lock our heroes in a cell -- then zombies come, eat cops, our heroes trapped...

Set movie in 1980 -- very interesting dvd commentary on bad movie THE ICE HARVEST -- the author of the book SET it in 1980 so the John Cusack character would have to run around like a maniac to solve problems we could easily solve via a cell...filmmakers had him slip on the titular ice and smash his phone on the titular ice at the end of act one.

But I still go for the cell-phone clutching returning zombie friend, so cool...

By Anonymous Anonymous, at 1:28 AM  

If in Act I it's made clear that the cell-phone addiction รก la Paris Hilton is a huge problem in their relationship (char owns a WAP-phone and always checks his emails, surfs the net, takes pics and sends out MMS, to make matters worse) would make for nice conflict. Relationship vs. Zombie.

When he fesses up (finally, later) saying he brought it for emergencies and they make a (risky, cause it's in the car) dash for the phone, they then find out it's not Jack Bauer's - no signal. Or no juice.

Which only makes other char bitch more about cells. Until later, when they are this close to town and he finally gets a signal, all happy. Other char only sneers. The run into town with him waiting for 911 operator or so. There is comic relief in horror, no? I like this cell-phone dilemma and the comedy in it, now I'm all geared up. Where can I put that in my sp?

(All depends on the relationship, of course. And the Act I set up of it.)

By Blogger A. M., at 2:45 AM  

You mean a rogue asteroid didn't take out the nearest telecommunications tower at the start of the film? ;)
There's always the ever popular, and totally boring, "dead battery" scenario?
Give a nod to Tremors and block the road with dead phonecable repair men? LOL ;)

By Blogger Eleanor, at 10:02 AM  

perhaps the guy with the cellphone is constantly getting shit from the others about the level of control his girlfriend/fiance/wife has over him. they can't believe she let him out there without a way for her to get in touch.
therefore, he is very reluctant to reveal the phone for fear of being called 'whipped.' boys will be boys.

By Blogger C Y B E R M O N I K E R, at 6:20 PM  

You can always (at some point) make the signal bad, so they have to do something really stupid like climbing up on top of the house to get more "bars". Of course, that would be before the zombies eat the phone.

By Blogger Twill, at 12:17 AM  

Late I know - but just have the cops laugh their asses off every time he calls, or even pass him on to 'hey, you gotta hear this, Chuck', laughing at him on speakerphone. Until his cellphone battery fails. On the other hand, they could call him back, just when he's trying to hide from the zombies.

By Blogger blogward, at 3:35 PM  

Post a Comment

Back to Complications Ensue main blog page.



This page is powered by Blogger.