An Oddly Affecting GameComplications Ensue
Complications Ensue:
The Crafty Screenwriting, TV and Game Writing Blog




Archives

April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

October 2016

November 2016

December 2016

January 2017

February 2017

March 2017

May 2017

June 2017

July 2017

August 2017

September 2017

October 2017

November 2017

December 2017

January 2018

March 2018

April 2018

June 2018

July 2018

October 2018

November 2018

December 2018

January 2019

February 2019

November 2019

February 2020

March 2020

April 2020

May 2020

August 2020

September 2020

October 2020

December 2020

January 2021

February 2021

March 2021

May 2021

June 2021

November 2021

December 2021

January 2022

February 2022

August 2022

September 2022

November 2022

February 2023

March 2023

April 2023

May 2023

July 2023

September 2023

November 2023

January 2024

February 2024

June 2024

September 2024

October 2024

November 2024

 

Friday, April 02, 2010

I'm like the bazillionth person to remark on how oddly affecting Jason Rohrer's little game PASSAGE is.

In the game, you're a tiny little man, really about four by eight pixels tiny, in a maze of obstacles and occasional treasure chests. When you get to some treasure chests, stars come out, and your score goes up a lot. Other treasure chests just contain flies. You have five minutes to wander through the maze and find treasure chests.

As you move to the right, your score goes up slowly. So you can keep increasing your score just by going to the right. But there are fewer and fewer treasure chests.

You can't see downscreen, only right and left, because the screen is a very wide but short panorama.

There is also a tiny little woman. If you bump into the woman, you both fall in love and spend the rest of the game exploring the maze. It is much harder to explore the maze with the woman, because you can't go through the narrower passages.

If you're at all interested in games, stop reading this and go download the game and play it a few times. The computer versions are free. You can download it onto your iPhone for two bucks. It only takes five minutes.

* * *

Did you cry?

* * *

SPOILERS

So halfway through, you and your wife go grey. You get old. Then she dies. Then you die.

You had five minutes to explore your world, and then your time was up.

How does such a ridonkulously simple game tug at your heartstrings? Maybe because it resonates with your experience?

You can find treasure chests if you look. But some only contain flies. You can also rack up a score if you just keep slogging along. Treasure chest hunting is more rewarding. But eventually you run out of treasure chests, and you have to just keep slogging.

After I played it through a couple of times with a wife, I decided to see how far I could get on my own. I had a much higher score alone. I could get to all sorts of treasure chests I could never get to with a wife.

And then when my guy got old, what did I do? I did not want to finish the game without him ever having met the love of his life. So he trudged back to the beginning of the maze to fall in love.

Lasted about twenty seconds, their life together. After that he was very sad. But it seemed much more important to get him to experience love than to up my score more.

Some reviewers have questioned whether this is a game. This is an odd question -- there's a maze, and there's a score, and there's a time limit. It is definitely a game. It seems to be more than a game, though. Or at least, it is what a game ought to be -- both a fun challenge, and an emotionally moving experience.

Rohrer says he wrote this for his wife. I'm not sure what it meant to her -- she's an obstacle, and then she dies first? Not exactly a love letter, eh?

But I will tell you that although it is harder to play the game when your tiny little guy has a tiny little wife, it is much happier. It is not much fun searching for treasure alone.

This game is not my life. My wife makes it easier for me to find treasure chests. And I'm getting more treasure chests as I get older.

But the game is open to interpretation.

Isn't that a nice thing to be able to say?

Labels:

0 Comments:

Post a Comment

Back to Complications Ensue main blog page.



This page is powered by Blogger.