Great Feedback: Not Available in a 24-Pak at CostcoComplications Ensue
Complications Ensue:
The Crafty Screenwriting, TV and Game Writing Blog




Archives

April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

October 2016

November 2016

December 2016

January 2017

February 2017

March 2017

May 2017

June 2017

July 2017

August 2017

September 2017

October 2017

November 2017

December 2017

January 2018

March 2018

April 2018

June 2018

July 2018

October 2018

November 2018

December 2018

January 2019

February 2019

November 2019

February 2020

March 2020

April 2020

May 2020

August 2020

September 2020

October 2020

December 2020

January 2021

February 2021

March 2021

May 2021

June 2021

November 2021

December 2021

January 2022

February 2022

August 2022

September 2022

November 2022

February 2023

March 2023

April 2023

May 2023

July 2023

September 2023

November 2023

January 2024

February 2024

June 2024

September 2024

October 2024

November 2024

 

Saturday, July 31, 2010

Q. Many writers said in their blogs or guides that is important to get good feedback, so I'm wondering, how to convince people not to "spare" you - meaning, saying what they exactly mean, without being afraid of hurting your feelings. Or, is there a good "read between the lines" technique for all those "it's good, but something is missing - what is missing? - I don't know" comments? And, how you handle these issues? (I mean, even my own brother is being vague with his comments, even though he knows me all his life and knows I'd rather get slammed for not doing something right, than leave it incomplete or not done properly.)
The first thing you can do is pursue the feedback. Make it really clear: "This is a rough draft, and I'm going to be rewriting it anyway, so fire away." Or, "Please kick my ass."

Often you have worries about your own material. Ask about them. "Are there too many minor characters -- did you find it hard to track them?" "Did you like the scene in the convenience store or did you feel that the story lost steam there?" "Did you enjoy the way Quentin is so over-the-top, or did he feel too much like a cartoon?" "Did you buy the romance?" "Did you like Sally or was she too much of a pain in the ass?" "Did it feel too long?" "Where did it sag?" Your reader can then reassure you, or go along with your own criticism.

One great way to get honest feedback is to start up a writing group. Everyone in a writing group is there to give and get honest feedback, so they won't have compunctions about busting you for the flaws in your writing. (Just make sure that everyone starts out saying something nice. See the section in CRAFTY SCREENWRITING on writing groups.) If you don't live in a town with a lot of writers, you could form a long-distance one using Skype (or whatever free internet teleconferencing software allows multiparty conference calls).

Bear in mind, not everyone can give you clear feedback. All feedback is useful to a point, but some people analyze their experience reading something, and some people don't. If someone doesn't think about why he likes movies, he may not be able to tell you why he liked or didn't like a script. If someone doesn't read fiction, they may not be able to imagine the movie from the pages you have written.

Also, you have to match the reader to the reading. If someone doesn't like chick flicks, he may not be able to give you good feedback on your chick flick. It may not be in his wheelhouse.

Now, how do you get great feedback? That's harder. Great feedback not only tells you what seems wrong, it tells you what is wrong. Great feedback tells you what is structurally wrong with your story.

Good feedback: "the middle sags." Great feedback: "the middle sags because it's no longer clear what your main character wants."

Good feedback: "I don't care about the main character." Great feedback: "I don't care about the main character because he doesn't really have a goal, so I have no reason to root for him."

You will find great feedback about as often as you find great writing, which is to say, rarely. And you won't necessarily find the two bundled together. Of the people who've given me the best feedback, maybe half are writers; the other half are development executives and producers. These people are treasures. They give you notes that cause you a lot of work; you think, "Crap. How did I miss that?"

How do you find people like that? Same way you find a great agent or a great producer: perseverance and luck. I found Tommy Gushue by asking on my blog for a reader intern. I met Victoria Lucas when we were both development execs working on projects together. I met Virginia Rankin by taking her a bunch of pitches; she had really good notes on all of them. When someone gives you really deep insight into your material, hold onto them!

While you're at it, develop your own feedback skills. When you read someone else's material, think carefully about what works and doesn't work -- and why. Analyze the elements of story: main character, opportunity/problem/goal, obstacles/antagonist/flaws, jeopardy and stakes. If you're critiquing a TV pitch, really try to go under the hood and see how the story engine works. Trying to come up with springboards yourself. Sometimes you need to play with a story in your head to really figure out how it works.

Then some lucky writer can find you.

Labels:

4 Comments:

This is a great post. I just finished an outline for a 1/2 hour comedy spec. I put out a request on twitter and facebook for readers and got about 9 takers! So far the feedback has been really helpful and eye-opening.

Great feedback is also up to your perception. I love feedback that mentions something I was unsure about or had doubts about myself or thought I could get away with in my writing.

I'm also a part of an online writers' group. We use a website called tinychat for the multiperson video chats when we meet.

By Blogger JayTee, at 6:51 PM  

I think a lot of people feel like if they can't "fix" your problems, they shouldn't bring them up. They even start second-guessing whether it's a problem at all. And the truth is, most (civilian) readers aren't going to have any idea what is structurally wrong, etc, with your story anyway--they're just going to know what felt awesome or shitty to them while reading.

So I tell them explicitly: I don't need solutions, I just need to know what you enjoyed/what you didn't enjoy. Usually, people feel comfortable saying stuff based on their feelings, like: I loved Character X, but that fight scene was so confusing. Etc. I find people are willing to lay any old problem on the table when they're just asked to give their gut reactions, because they feel comfortable and knowledgeable talking their feelings in a way that they aren't when trying to do critical analysis.

It's more like having a mini focus group for your stuff, I guess, and less of a critique. But I find it helpful, because if my reader can point me in the general direction of what's not working, I can usually put my finger on what's exactly wrong and come up with a solution for it better than anybody else can anyway (because I'm so familiar with the material). Asking people for likes/dislikes solves the problem of being too close to your stuff without relying on your audience to be super articulate or analytical.

Also, I'm not a huge fan of giving a reader questions before the fact, because then they tend to focus on that stuff (and come back only to reassure me that it's fine) rather than looking at the piece as a whole--which sort of defeats the purpose.

Alternatively, if I just need some validation and don't want a brutal critique, I'll tell the reader(s) that, too--that I just want to hear good things for now.

As for writers or other people who are super experienced at giving/receiving feedback, I usually just sit back and let them do their thing. :)

By Blogger Sasha, at 6:54 PM  

Great reply. I was going somewhere along those "ask million question" lines, but it would get too tiresome, as people think you expect them to like at least something. In the end you'd get at least some sort of useful information, but it takes a real effort.

Self analysis looks interesting, but I reckon it's hard to be completely unbiased.

Thanks a lot, will try some of these suggestions.

By Blogger Luka, at 9:23 PM  

This comment has been removed by a blog administrator.

By Blogger 劉林育雅嘉韋, at 2:19 AM  

Post a Comment

Back to Complications Ensue main blog page.



This page is powered by Blogger.