Noah Bradley posts why you should not go to art school. Short version: it costs almost $250K to go to RISD. He recommends you spend $10K and do it yourself.
This mirrors what I've been saying about film school.
I have no idea what film school costs these days; when I went to UCLA, it cost a fraction of what a private MFA would cost; but you had to finance your own student films, which could get pricey, back in the days of shooting on film.
I continue to believe that the best time to go to film school is after you've worked in the industry for a while, know exactly what you want to make, and have the friends to help you make it. If you're just coming in, get a job at an agency and figure out the biz first. Meanwhile, make films on your own. SAG and ACTRA will cut you a lot of slack if you have no budget.
I can't speak to the value of game design school. Friends of mine in games seem to think a liberal arts education is more useful:
It depends also on what kind of person you are. If you're a great self-motivator, you may not need the structure (and you certainly don't need the debt). If you need a little praise, understanding and/or kicks in the pants, then school will give you that, and the walls of your bedroom will not.
This mirrors what I've been saying about film school.
I have no idea what film school costs these days; when I went to UCLA, it cost a fraction of what a private MFA would cost; but you had to finance your own student films, which could get pricey, back in the days of shooting on film.
I continue to believe that the best time to go to film school is after you've worked in the industry for a while, know exactly what you want to make, and have the friends to help you make it. If you're just coming in, get a job at an agency and figure out the biz first. Meanwhile, make films on your own. SAG and ACTRA will cut you a lot of slack if you have no budget.
I can't speak to the value of game design school. Friends of mine in games seem to think a liberal arts education is more useful:
"Don’t go to art school": http://t.co/iwpoC5SQO0 (This applies just as much to game design school, if not more so)On the other hand, depending on what you're trying to do in games, I would imagine it's going to be easier to learn programming or animation with the help of a professor.
— Nels Anderson (@Nelsormensch) June 26, 2013
It depends also on what kind of person you are. If you're a great self-motivator, you may not need the structure (and you certainly don't need the debt). If you need a little praise, understanding and/or kicks in the pants, then school will give you that, and the walls of your bedroom will not.