Let's suppose two characters are talking. We go in close on their hands. One character speaks.
Is that line of dialog O.S. (offscreen) to make clear that we're not seeing her talk?
UPDATE:
Yeah, yeah, I know. We're not supposed to put in camera direction in scripts.
However, in this case, I'm the narrative director of a video game, and I'm writing a cut-scene that will be pre-rendered. (It'll be generated in the game engine and then treated in various ways.) We need to know how much facial animation we'll have to do, which means I need to write in the camera direction so we can determine whose face is on screen, and for how long. There isn't going to actually be a director as such -- just a narrative director and an animator (plus a game designer and a concept artist, and several programmers and environmental artists).
In a movie script, it occurs to me that (O.S.) is the wrong way to go because a sloppy production manager might think the actor doesn't need to be there.
Is that line of dialog O.S. (offscreen) to make clear that we're not seeing her talk?
- SALLY (V.O.)
- (holding out the ring)
- Take it. Please.
- SALLY
- (holding out the ring)
- Take it. Please.
UPDATE:
Yeah, yeah, I know. We're not supposed to put in camera direction in scripts.
However, in this case, I'm the narrative director of a video game, and I'm writing a cut-scene that will be pre-rendered. (It'll be generated in the game engine and then treated in various ways.) We need to know how much facial animation we'll have to do, which means I need to write in the camera direction so we can determine whose face is on screen, and for how long. There isn't going to actually be a director as such -- just a narrative director and an animator (plus a game designer and a concept artist, and several programmers and environmental artists).
In a movie script, it occurs to me that (O.S.) is the wrong way to go because a sloppy production manager might think the actor doesn't need to be there.