On the 22nd, I'm moderating one of the
IGDA Montreal's roundtables, on "Women Characters in Games: Getting from Yorda to Ellie." Should be interesting. Here's the long version of the topic:
Some game critics say that women characters in games have too often been either helpless objects or ass-kicking men with boobs.
Is this still true? Is there something about gameplay itself that gravitates toward masculine characters? Do gamers really not want to buy games with real female characters, or do marketing people only think so? Are we missing opportunities to tell compelling stories that will attract lots of players?
What could change — in our approach to game narrative, in marketing, in the structure of game teams, in hiring, in game culture, in the game media or elsewhere — for us to do better?
If you're coming, here are some interesting links...