A Little Frustrated with Witcher 3Complications Ensue
Complications Ensue:
The Crafty Game, TV, and Screenwriting Blog




Baby Name Voyager graphs baby name frequency by decade.

Social Security Administration: Most popular names by year.

Name Trends: Uniquely popular names by year.

Reverse Dictionary Search: "What's that word that means....?"

Facebook Name Trees Match first names with last names.


Archives

April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

 

Sunday, June 07, 2015

I've been playing a bit of Witcher 3 (I'm up to level 15 I think). Beautiful open world. Fun combat. I love discovering new potions although I pretty much never use more than three of them.

The writing is really good and funny, on a moment to moment level. There is quite a bit of wit to some of the stories. There is the the dungeon of the guy who's been making magic using smelly cheese. There is the notice from a guy complaining that his donkey started to death between two troughs of food. There is the interview with the girl who complains that she never got to see Dandelion's etchings, though he always promised to show them to her. There is the battle that ends with "can we never talk about this again?"

And there is the lovely story of the Bloody Baron, who's a really terrible person and yet very human at the same time. He's well-written, and you keep having to remind yourself how awful he is.

My problem gets back to the ancient divide between story and gameplay. When I'm playing a game, I want to make choices. So when stories get too long without a choice, I get frustrated.

The Witcher 3 stories generally boil down to: talk to someone to get a quest; go to the area the questgiver suggested; use Witcher senses to find the clues (marked in red). Then Gerald will tell you what the clues meant, but it doesn't even matter, because your next search area is pinpointed on the map. Go there, search in the yellow circle, find the red things, click on them, have Gerald tell you what they mean.

In other words: the stories are completely irrelevant to the gameplay.

Now, at one level, story is bound to be irrelevant to gameplay mechanics. Story is where I tell you who your character is, what he or she wants, why it's important he or she gets it, what he stands to lose and what he stands to gain. In general, the more I control that, the better a story I can tell you.

But I'd like it better if Witcher involved me a little more in the story.

I'd like it if I had to do at least a little figuring out what the clues meant, or where they pointed. Even if the game is meant for players who just wanna kill a few dudes and not strain their brains, at least make me choose between three possibilities, two of which are actually wrong, but easy enough to rule out if I'm paying attention.

I'd like it if it were at least possible to fail the conversations with witnesses -- if there were dialog options that don't lead to me finding out what it is I'm going to find in the dungeon. So if I fail the dialog, I'm going in blind. I can still fight my way out, but I'm going to feel stupid if I applied wraith oil and I'm fighting trolls.

If I could fail the dialog encounters, then I'd have to play closer attention to what people were saying. I'd be more immersed in Geralt's story. But more importantly, I wouldn't be bored and frustrated that the dialog was taking so long. The cutscenes seem quite long. I don't want to click through them, because they're supposed to be my reward for all that fighting. But boy, they do go on.

I hope our cut scenes in We Happy Few aren't too long. On our budget, we can give the players really brilliantly voice-acted cut-scenes. We can't afford a lot of dialog options. On the other hand, building a roguelike with permadeath, we aren't afraid of giving you options that, should you take them, you will not be able to get a happy ending for that particular story. And you'll have to listen to what people are saying to be sure you're not about to screw things up. And to get the next bit of story, you'll have to find it by its description -- no map markers or illuminated clues.

Man, what we could do even a slightly bigger budget!


1 Comments:

I was really enjoying the game while i was searching for ciri, but after i found her the game lost it charm. Do this and do order ciri was awful.


By Blogger Alex Jay, at 1:26 AM  

Post a Comment

Back to Complications Ensue main blog page.



This page is powered by Blogger.