Complications Ensue: The Crafty Game, TV and Screenwriting Blog
Complications Ensue:
The Crafty Screenwriting, TV and Game Writing Blog



Archives

April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

October 2016

November 2016

December 2016

January 2017

February 2017

March 2017

May 2017

June 2017

July 2017

August 2017

September 2017

October 2017

November 2017

December 2017

January 2018

March 2018

April 2018

June 2018

July 2018

October 2018

November 2018

December 2018

January 2019

February 2019

November 2019

February 2020

March 2020

April 2020

May 2020

August 2020

September 2020

October 2020

December 2020

January 2021

February 2021

March 2021

May 2021

June 2021

November 2021

December 2021

January 2022

February 2022

August 2022

September 2022

November 2022

February 2023

March 2023

April 2023

May 2023

July 2023

September 2023

November 2023

January 2024

February 2024

June 2024

September 2024

October 2024

November 2024

 

Thursday, April 09, 2020

One of the classic bits of advice for writers in different media is "show, don't tell." Don't say the guy's rich and generous; have him flip a $20 to the delivery guy.

It is often good advice; I've given it lots of times as feedback.

It's not always good advice. Sometimes it is far more effective to tell than to show.

For example, in JAWS, Quint tells the story of the sinking of the Indianapolis:
... Eleven hundred men went into the water. Vessel went down in twelve minutes. Didn't see the first shark for about a half an hour. Tiger. Thirteen footer. You know how you know that when you're in the water, chief? You tell by lookin' from the dorsal to the tail. What we didn't know... was our bomb mission had been so secret, no distress signal had been sent. Huh huh. They didn't even list us overdue for a week. Very first light, chief. The sharks come cruisin'. So we formed ourselves into tight groups. You know it's... kinda like ol' squares in battle like a, you see on a calendar, like the battle of Waterloo. And the idea was, the shark comes to the nearest man and that man, he'd start poundin' and hollerin' and screamin' and sometimes the shark would go away. Sometimes he wouldn't go away. Sometimes that shark, he looks right into you. Right into your eyes. You know the thing about a shark, he's got...lifeless eyes, black eyes, like a doll's eye. When he comes at ya, doesn't seem to be livin'. Until he bites ya and those black eyes roll over white. And then, ah then you hear that terrible high pitch screamin' and the ocean turns red and spite of all the poundin' and the hollerin' they all come in and rip you to pieces.
Y'know by the end of that first dawn, lost a hundred men! I don't know how many sharks, maybe a thousand! I don't know how many men, they averaged six an hour. On Thursday mornin' chief, I bumped into a friend of mine, Herbie Robinson from Cleveland. Baseball player, boson's mate. I thought he was asleep, reached over to wake him up. Bobbed up and down in the water, just like a kinda top. Up ended. He'd been bitten in half below the waist. Noon the fifth day, Mr. Hooper, a Lockheed Ventura saw us. He's a young pilot, a lot younger than Mr. Hooper, anyway he saw us and come in low. And three hours later a big fat PBY comes down and start to pick us up. You know that was the time I was most frightened? Waitin' for my turn. I'll never put on a lifejacket again. So, eleven hundred men went in the water, three hundred and sixteen men come out, the sharks took the rest, June the 29, 1945. Anyway, we delivered the bomb.

There are a bunch of reasons why you wouldn't want to, and couldn't, show this.

For one thing, sheer scope. JAWS was shot on a budget. Shooting a couple hundred guys in the water would be a massive endeavor.

Second, passage of time. Part of the horror of this story is imagining being stuck in the water for days and nights and days, not knowing if help was coming, not knowing if you were next. Film, in particular, is rubbish at communicating things changing over a period of time. You can show shadows moving. You can show seasons. You can show pages flying off a calendar (but who still has a calendar?). But how do you fast-forward on hundreds of guys in the water for a couple of days? A series of dissolves? Ugh.

Third, number. Stalin said, "One death is a tragedy. A million is a statistic." (He murdered millions of people.) If you tried to show hundreds of deaths, all you'd do is inoculate the audience against feeling anything about the next person to die.

Fourth, extreme graphic violence. Except in a gore horror film, the audience generally does not want to see someone bitten in half. Rather than being horrified, a lot of people would feel nauseous.

Fifth, attitude. The point of the story is not that sharks eat people. We knew that. The point of the story is that Quint fucking hates sharks.

So, Spielberg and writers Benchley and Gottlieb have Quint tell the story. It's a hell of a speech.

So, yeah, sure, it is often much better to show than to tell. It's fair to say that before you give a character a big ole chunk of exposition to tell, you should consider how to show the same information. Expository dialog, like readables in games, can become a crutch.

But don't be afraid to have a character tell a story: if it's too big, or takes place over too much time, or is something so over the top the audience would really rather you didn't show them. Or if the point of the story is what it means to the story teller.



2 comments

Post a Comment



This page is powered by Blogger.