Writing for games, TV and movies (with forays into life and political theatre)...
Thursday, April 20, 2023
Unions are good for companies, dammit
Wednesday, March 22, 2023
Minimum Context
We're working on an opening sequence. I proposed a couple of short scenes. Other folks came back with scenes that I felt were long and contained too much information.
As I wrote them, my general principals in approaching the scenes are:
1. What is the minimum context the player needs in order to understand what is going on? We need the opening sequence to tell us who the main character is, and what his relationship with the other key figures.
2. It is usually better to provoke the player to ask a question before we answer it. We need to provide a certain minimum amount of context (see above) so the player can ask a question that makes sense. Beyond that, it's better to provoke the question and then answer it later, than to give the player information they haven't asked for yet. This keeps the player engaged -- they pull themselves into the story rather than having story pushed at them.
So long as the player isn't actually confused, let the player wonder why things are happening.
If we provide more than the minimum context, we don't know which information is the important part. Instead of getting wrapped up in the characters, we're processing information. When we're processing information, we're not asking questions. When we're not asking questions, we're not getting engaged in the story. We're also not getting to the gameplay!
Only resolve a mystery once the resolution is more satisfying than the mystery.
Sunday, March 12, 2023
ECGC 2022 How to Take and Give Notes - Alex Epstein
Wednesday, March 01, 2023
My dad's passing
My father, Howard Epstein, passed away this afternoon, peacefully, after a long struggle with Parkinson's.
A boy from Queens, NY, Dad served in the Navy at the tail end of World War II. He used his G.I. Bill to go the Institut d'Etudes Politiques (the "Sciences Po"), coming away a lifelong francophile.
After a stint as a reporter for the Xenia Daily Gazette (Xenia, OH, is the largest city in the US beginning with "X"), he joined Facts on File, a weekly indexed digest of international news. He became its President, starting up Checkmark Books, an imprint for dictionaries, atlases and encyclopedias, and coincidentally employing many of my friends while I was in high school. He took the company from $2 million a year to $20 million a year, before being unceremoniously fired for trying to protect his staff from layoffs during a merger.
Dad was a mensch. I'm touched by how many people really loved him. He was a nurturing man, and took care of everyone around him. He was crazy about my mom. He liked sailboats, British roadsters, and old biplanes, though he only owned the one catboat. He appreciated good wine, and made sure his friends got enough of it. He made a hell of a ragout.
He was working on a book about the French people who saved, or did not save, or hunted, Jewish children during the Nazi occupation of France.
I've missed him for a while, because Parkinson's steals people from you bit by bit for a long time; his passing was a blessing. He was an atheist, but I'm not, so I get to hope he's in a place where he feels all the love he brought into the world.
Tuesday, February 28, 2023
Uncanny Valley
Sunday, November 20, 2022
Stretch Goal
Wednesday, November 09, 2022
Some games for people who think they don't like games
- Mac/PC - small games
- 80 Days: based on the novel by Jules Verne, if Europe didn't colonize the world
- West of Loathing: really silly and adorable side-scrolling stick-figure Western
- Return of the Obra Dinn: puzzle game in which you must figure out how the 60 people on the Obra Dinn died, and therein lies a sea story
- Black Book: a Slavic witch on a very dubious quest. This is a game where you build your deck of powers -- a "deck-builder."
- Unpacking: A weirdly moving game in which you move into a series of new places to live. Seriously, though.
- Passage: a truly tiny free experimental game about life
- Gorogoa: a sort-of puzzle game where a story unfolds as you move pictures around
- Baba Is You: A word puzzle game. Gets difficult eventually, but you can stop any time.
- Mac/PC - bigger games
- Disco Elysium -- a decayed detective trying to solve a murder gets caught up in the politics of an equally decayed Empire
- Contrast: You are the circus girl who is the invisible friend of Didi, an 8 year old trying to uncover the secrets of her past. You can become your own shadow, and walk on shadows.
- Stray: My favorite game of the past twelvemonth. You are a cat, trying to escape a city of robots.
- Mac/PC - games where you have to hack and slash a bit
- Cult of the Lamb: you are a sheep trying to bring back a bloodthirsty elder god
- Boyfriend Dungeon: date your swords
- We Happy Few: three slightly horrible people try to escape an insane, groovy dystopian England.
- Banner Saga: Vikings and killer robots from space. Turn-based tactical combat, meaning that you can take as long as you like.
- Into the Breach: Fight giant bugs with mechs. Totally addictive turn-based tactical. A gem of its kind.
- PC Only - small
- What Remains of Edith Finch -- What happened to the Finch family in this creepy old house?
- Journey: a mysterious character tries to get to the top of that mountain.
- Papers, Please: a depressing and powerful game about being a bureaucrat in a vaguely Eastern European dictatorship
- The Stanley Parable: an iconic game about choices
- Where the Water Tastes Like Wine: how folk tales grow