RewritingComplications Ensue
Complications Ensue:
The Crafty Screenwriting, TV and Game Writing Blog




Archives

April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

October 2016

November 2016

December 2016

January 2017

February 2017

March 2017

May 2017

June 2017

July 2017

August 2017

September 2017

October 2017

November 2017

December 2017

January 2018

March 2018

April 2018

June 2018

July 2018

October 2018

November 2018

December 2018

January 2019

February 2019

November 2019

February 2020

March 2020

April 2020

May 2020

August 2020

September 2020

October 2020

December 2020

January 2021

February 2021

March 2021

May 2021

June 2021

November 2021

December 2021

January 2022

February 2022

August 2022

September 2022

November 2022

February 2023

March 2023

April 2023

May 2023

July 2023

September 2023

November 2023

January 2024

February 2024

June 2024

September 2024

October 2024

November 2024

 

Saturday, October 24, 2009

Q. I sent my script to a dev exec for suggestions to improve it. She suggested a few changes.

The problem is I feel I stink at rewrites.

I fear I might create plot holes during the process of making the changes that she suggested to make my script better. How do I battle my fears and how I see that I don’t create plot holes in the process of rewrite?
Sometimes the best way to do a rewrite is to take the script back down to index cards, and then rebuild it.

Read through the script and write down each beat as succinctly as you can. Actually, it's even better if you don't go through the script, just write down each beat on an index card, from memory. I usually type my beats, print them out, and paste them onto cards.

Spread your index cards out on a table, and read the story through from the index cards. This is the stage at which you should be taking the notes you've been given. Any plot holes will be obvious: you won't see how the story gets from one index card to another.

This is also where, if you were brave and wrote your index cards down from memory, any beats that you forgot to write down will show up again: you'll remember oh, that scene where they argue about the pants goes there. If you don't remember a beat when you write down the cards, and you don't realize it at the card stage, then you have successfully cut an unnecessary story beat.

Now you write your cards back into the computer. You now have a revised beat sheet for your rewrite.

Then dump the beat sheet back into your script program (Final Draft or Screenwriter or Celtx or what have you).

Then start rewriting. If you have a scene that doesn't need to change, you can cut and paste it from your script. Most scenes will change a little. I usually rewrite them in the script, and then cut and paste them. Some scenes you'll have to write from scratch. Some scenes you'll just erase from the script because you don't need them any more.

When you're finished, voilà, you have a new script. And there won't be any plot holes, because you took an afternoon to rework the bones of the story on index cards.

Labels:

4 Comments:

Hi Alex, great write-up. There's one point where it isn't clear to me how the process works: "This is the stage at which you should be taking the notes you've been given."

Could you unpack that advice, expand on it a little?

By Blogger hix, at 7:20 PM  

this is really useful, i've been stuck trying to finish a 30 ROCK spec, so I did the index card thing and it became instantly clear what was required.

By Blogger sean, at 8:47 PM  

@Hix: In other words, if the note is, "Make your hero a girl," then do that at the index cards stage first. If the note is "up the stakes," then do that in the card where the stakes are set up. If it's "we need more of a clock," then put in an index card which creates a clock, then put in a couple of cards where the clock is ticking down or time starts running out even faster. Etc.

By Blogger Alex Epstein, at 10:24 AM  

Cheers, Alex.

By Blogger hix, at 10:16 PM  

Post a Comment

Back to Complications Ensue main blog page.



This page is powered by Blogger.