Yeah, I'm with Zero PunctuationComplications Ensue
Complications Ensue:
The Crafty Screenwriting, TV and Game Writing Blog




Archives

April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

October 2016

November 2016

December 2016

January 2017

February 2017

March 2017

May 2017

June 2017

July 2017

August 2017

September 2017

October 2017

November 2017

December 2017

January 2018

March 2018

April 2018

June 2018

July 2018

October 2018

November 2018

December 2018

January 2019

February 2019

November 2019

February 2020

March 2020

April 2020

May 2020

August 2020

September 2020

October 2020

December 2020

January 2021

February 2021

March 2021

May 2021

June 2021

November 2021

December 2021

January 2022

February 2022

August 2022

September 2022

November 2022

February 2023

March 2023

April 2023

May 2023

July 2023

September 2023

November 2023

January 2024

February 2024

June 2024

September 2024

October 2024

November 2024

December 2024

 

Thursday, November 29, 2012

Yahtzee pans ASSASSINS CREED 3 pretty hard on the grounds of being boring. His main beef is the lack of stabbing people, which after ought to be the core mechanic of a game about being an assassin. In the first eight hours I played, there was a tedious lot of running around in the snow, and agreed, not so much with the stabbing people by surprise.

I have a few other beefs. AC has always made the decision that it should be incredibly hard for guards to kill the hero. Since he's an uber assassin I suppose that could be justified, but you can literally stop controlling him and have him stand there for ten seconds before he finally gets killed by the five guys surrounding him. I saw him shrug off a firing squad of nine guys firing muskets at about twenty feet. Even Batman in ARKHAM can't take more than a few direct hits before he goes down. The point is that, as Batman, you can make him very hard to hit, and in return, he hits very hard.

It seems to me a stealth game (and if AC is not a stealth franchise, what is it?) ought to punish charging into a squad of armed soldiers. However, whilst trying to pickpocket a redcoat, I alerted the squad. So naturally, not wanting to go back to a checkpoint (there are very few checkpoints and no way to save a game anywhere else as far as I know), I killed all nine of the soldiers.

By contrast, DISHONORED, Corvo Attano can't take more than a few hits with a sword, or even one hit with a pistol, before he's gone to save-game-land. That seems about right. The point is Corvo is incredibly stealthy and the mooks won't see him at all if you're careful.

But I have another beef, and that's that the storytelling is weak. In the early sequences, an English gent named Haytham is trying to find an Old Ones site that the Mohawks know about. So he spends an awful lot of time rescuing various members of his team and then helping the Indians fight off General Braddock... to the point where it's very easy to forget why he's doing all this and you wonder why you're getting involved in local politics when, theoretically, you are an Assassin fighting against the Templars for control of ancient futuristic technology. I felt the same way during RED DEAD when our hero spent days or weeks helping the Mexican government slaughter rebels, and then helped the Mexican rebels slaughter government dudes, all because he wanted someone to tell him where some old enemies were hiding.

At a certain point you're like the old man who still flirts with waitresses but can't remember why. It's not a good idea if your plot gets too far removed from your hero's crucial, live-or-die objective.

And also, as in RED DEAD, I started wondering how this guy could slaughter so many redcoats who were not his enemy. In AC II, you did not have to kill anyone who didn't have it coming. Sometimes you did, sure, but that was on you for not being stealthy enough. In AC III, you have to lay waste to the British Army to complete the missions.

The characters are weak, too. This is a game with yards of cut-scenes. But none of them develop the main character. At least, they didn't develop Haytham while he was the main character. Characters are defined by their flaws. A character without flaws is boring. Haytham is boring. So is his eventual Mohawk wife, Kaniehtí:io; fortunately for her, she's voiced and (I guess) mocapped by Kaniehtiio Horn, who manages to radiate star quality even when she's computer-generated.

Let's say this again. A character needs to have flaws. Their objective must be personal. Even if it is political, it must be made personal. Haytham wants an artifact because he's an Assassin. But why does he care? Why is that important? What does it mean to him?

AC3 is a spectacular game; but that only highlights its flaws. I really want to like this game. But it has no core. No core mechanic, no core story. Such a damn shame. 

3 Comments:

How far are you in? I mean, I have a lot of problems with AC3 as well, but all-in-all, Haytham as a character is one of the bright spots.

By Blogger Megazver, at 11:33 AM  

Haytham just kissed Tiio. So for me, that's about six-eight hours of gameplay.

By Blogger Alex Epstein, at 12:25 PM  

Well, uh, you're about to finish the prologue and meet the actual main character. (Who sucks ass, by the way.) The design decision to make the player get through a six hour long tutorial controlling a supporting character was... uh, an interesting one, but in retrospect Haytham's character worked for me.

Heck, after beating the game, I wish the game was about him all the way through.

By Blogger Megazver, at 1:09 PM  

Post a Comment

Back to Complications Ensue main blog page.



This page is powered by Blogger.