Well, we're back from PAX, where we had some pretty nifty cosplayers, even though the game isn't out yet:
I learned a bit at PAX. First of all, that people are over the moon about our game. People were lining up for an hour and forty minutes to see it. Actually, the line was capped at 1h40; you had to mill around to wait for a chance to jump onto the 1h40 line. And when you reached the head of the line, you could play the game for twenty minutes, if you didn't get yourself killed first.
Also, details. Watching new people play our game, I noticed that players were not always aware they were wearing the wrong clothes. So I wrote some barks for Wellies to get bent out of shape if you’re wearing rags, and Wastrels will mock you for being dressed all fancy.
More excitingly, I finally got a PC on my desk. I write on a Mac, but I can’t use our tools in Unreal Engine 4, which means I can’t tinker directly with the game; I have to impose on the Level Designers. Since then I’ve been rewriting journal entries into Arthur’s voice — a job I’ll have to repeat with the other playable characters.
And, of course, I’m continuing forward on editing our audio cutscenes whenever I have some spare cycles. The animators seem to like our actors’ work:
The animators have to listen to the scenes hundreds of times, so it means a lot when they dig the audio acting.
Often when you're casting, you find someone who's a thrilling actor, but just all wrong for the part. You file that information away for later. Juliette Gosselin, who starred in my short film ROLE PLAY (and would have starred in my proposed feature ALICE IS PERFECTLY FINE NOW), was someone we auditioned for YOU ARE SO UNDEAD. She was terrific, but way too real for YASU. But we brought her back for ALICE. So too for K______ K_____, who was wonderful, but not right for Twiggy With Hypodermic.
Labels: videogames, We Happy Few