Sunday, November 25, 2018

Another WHF Update


This one dates to November 25, but I forgot to put it up on the blog.

Three recording sessions this week.

I brought back the Voice of the Honey Bandit, Jay Simon, for a slew of new barks about, among other things, the Plague. A big Marvel no-prize to whoever figures out what the Plague Wastrels are saying, once they start saying things in the game.

Lisa (new writer) and I finished our rewrite of the playthrough of She Who Must Not Be Named, which meant I was able to call back the actor who plays One of Her Many Fans. And I brought back the utterly charming Alex Wyndham (Arthur) for a slew of new barks – plague, again – and to pick up revised lines for many of the cinematics. There’s been a fair amount of carnage in the cinematics; it’s a sign of how healthily we’ve staffed up that we can afford to burn some old work in order to do even better work.

We are starting to design a slew of new encounters, particularly in the Village. It’s always challenging to write dialog for an encounter that hasn’t been built yet, because I have to guess what the events will be that will trigger the dialog I’ll write. On the other hand, I get to shape the encounters so that they are revelatory of our world and its people.

A little while we all went to MIGS. I blogged a bit about what I heard about dynamic stories in Richard Rouse III’s talk.

Two more recording sessions next week, one with She Who Must Not Be Named, and one with an evil Hammer-movie-villain scientist named…


Saturday, November 10, 2018

So we at Compulsion Games are looking for a third writer.

The immediate need is for someone to work on We Happy Few DLC in Montreal with us. This is a contract gig, so probably you have experience working in video games; but if a TV writer/playwright/novelist, at least you play video games.

We are agnostic about some things (PT or FT? junior or senior?); the key criteria are you know what a video game is, and you can write dramatic dialog with distinct, memorable voices. So I'm asking for a 2-4 page scene, which I'll probably look at first.

By "dramatic dialog" I don't mean "people shouting while exciting things are going on." I mean, two characters are talking to each other in order to get things they want (respect, an orange, the truth, assistance, etc.).

Also Compulsion is a really cool place to work.

Check out our posting for the deets...