Wednesday, March 04, 2026

I'm giving a talk!

 



I'm giving a talk tomorrow at Cinesite in Montreal about "What Game Devs Should Know about Narrative." (You can still buy a ticket! 5 places left.) We're going to play a round of Ludonarrative Resonance. As I've mentioned before, this is a game where you draw cards for Player Character, Situation, Goal and Mechanic, and you have to make up a story that works within those parameters.

Tomorrow's cards are:

Player character

  • An apologetic Englishman
  • A beginning witch
  • A misunderstood monster
  • An addicted detective
  • An escaped android
  • A sulky teenager
  • A new vampire
  • An orphan girl
Situation
  • A building with a secret
  • Zombie apocalypse
  • A decayed city in a faithless empire
  • Paris in the 1920s, sort of
  • Alien invasion
  • A forgotten town
  • Renaissance Florence
  • Civil war
Goal
  • Escape
  • Break the cycle
  • Bring your beloved back
  • Bring back the Old Gods
  • Infiltrate the Organization
  • Get home in time
  • Reveal the Truth
  • Crush your enemies, see them driven before you, etc.
Mechanic
  • Deck Builder
  • Time Loop
  • Romance Sim
  • City Builder
  • Rhythm
  • Shmup
  • Metroidvania
  • Roguelike
  • Soulslike
  • Crafting

I did this a while ago with a large group, and one person kinda monopolized the conversation, so this time I'm making teams of four, and each team can pitch their idea.

Additional rules are: 

  • you can interpret the words on your card however you like
  • if you absolutely hate your combination of cards, you may throw out ONE card and replace it with something better that you made up.

What do you think? What cards am I missing?

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