Saturday, October 04, 2014

You Don't Climb a Mountain

A reader writes:

Q. I'm wondering how fast I should write screenplays if I want to be successful. I want to hit that sweet spot. I understand that pieces of string come in varying lengths. My first took me two months, my second took me two weeks, and my third has taken me two months already and I'm only on page 19. It's probably just a bad story idea and I should probably move on, but I know that in TV writing you are forced to do things you don't want to do. 
I've got several non-starters like this. If I were to force myself to finish any one of them, do you think the material would come out best if I went with a fast (2 week), medium (1.5 month), or slow (>3 month) speed for the first first draft? By "best" I of course mean most sellable. I understand that you offer no guarantees, etc. You have advised to plan for a better story in advance, but I do indeed feel pressured to tell a certain (original) story a certain way and would like to just plow through it, I'm just unsure of the speed guidelines.

Every writer is different. Robert Towne takes a year to write a script. I have no idea how he manages to spend a year on a single script. I'm assuming a lot of golf is involved. I usually write a feature first draft in about 24 days. I spend time conceptualizing and outlining, then I write the first draft pretty fast, and then rewriting takes however long it takes. Years, sometimes, with long gaps in between while producers look for money or I wait for perspective.

Both my wife and I find that having a completed script makes rewriting much easier and less stressful. She calls her first draft the "vomit" draft because she just wants to get it out of her system, and it doesn't look pretty.

Joss Whedon writes all the fun scenes first, then writes the scenes that connect them.

If you're on page 19 after two months, something is wrong with your outline. Go back to index cards, or better, go back to telling your story out loud.

The amount of time you spend on a first draft has nothing to do with how sellable the script is. The script is sellable if it has a great hook and good implementation. The hook is in the outline, and the implementation is in the first draft, and the second, and the third, and so on.

The key is that you don't climb a mountain. You take one step up. Then another step up.

You don't write a script. You write an outline. Then you write pages. By pages, I mean scenes. You only write one scene at a time. 

Look at the scene you're writing. Who wants what? Why does the other person not want to give it to him? What does the first person say or do to try to get it? What does the second person want? Why won't the first person give it to her? What does she say and do to try to get it?

If you can answer those questions, you ought to be able to write the scene. If you can't answer these questions, there's why you're hung up on page 19. 

Sometimes the reason you can't write the scene is that it's boring and doesn't need to be in the movie. Skip it and see if you miss it. Maybe you're telling it wrong. Maybe find another way to present the story elements in the scene. Try writing the scene as a silent movie. Try writing the scene as a phone conversation. Try writing the scene as a scene from a novel. Try having one character refuse to talk. Rewrite the scene as the couple arguing while they're at a cocktail party. Try having the scene happen offscreen and we only find out about it in a conversation with third parties. Try writing the scene with a different outcome than you expected and see if that feels more truthful. Rewrite the scene as all subtext, with everyone saying exactly what's on their minds. Now rewrite with no one saying any subtext at all -- they're refusing to talk about what they mean and want, and talking about anything but.

Get some actor friends to do an improv based on the scene. If you don't have actor friends, do it with your own friends. If you don't have friends, take each person's part and see what they say.

Why does that scene need to exist? How does it move the plot forward? How does it reveal character? A scene should ideally do both. If it's sagging, it's probably either not moving the plot forward, or you've written it so that the characters are saying and doing the things any normal people would say and do, rather than things only those characters could say or do.

I'm a big believer in finishing scripts even if they feel like they suck. Around page 40, they almost always do feel like they suck. But I would never write a script without writing a solid outline first. That's like getting in the car and driving without a destination. You think you're going to wind up some place you never expected, but you usually end up at the supermarket.

Good luck!

Alex

Monday, September 22, 2014

Format Question

Let's suppose two characters are talking. We go in close on their hands. One character speaks.

Is that line of dialog O.S. (offscreen) to make clear that we're not seeing her talk?

  • SALLY (V.O.)
  • (holding out the ring)
  • Take it. Please.
Or not, because at least part of her is on screen?

  • SALLY
  • (holding out the ring)
  • Take it. Please.
How would you format this, fellow pro monkeys?

UPDATE:

Yeah, yeah, I know. We're not supposed to put in camera direction in scripts.

However, in this case, I'm the narrative director of a video game, and I'm writing a cut-scene that will be pre-rendered. (It'll be generated in the game engine and then treated in various ways.) We need to know how much facial animation we'll have to do, which means I need to write in the camera direction so we can determine whose face is on screen, and for how long. There isn't going to actually be a director as such -- just a narrative director and an animator (plus a game designer and a concept artist, and several programmers and environmental artists).

In a movie script, it occurs to me that (O.S.) is the wrong way to go because a sloppy production manager might think the actor doesn't need to be there.


Thursday, September 18, 2014

Handy Writer Tool #33: Color Thesaurus

Ingrid Sundberg has posted a nifty color thesaurus on her Wordpress blog. Here are her colors of red:

ῥοδο-δάκτυλος Ἠώς? Find it here.
Handy, huh?

There are a few misspellings, and a few colors readers might not recognize (admiral blue?). But most of these are quite accessible.

Also handy if you're reading YA novels and you're not quite sure what "teal" looks like. Or if you run across this:

A tl; dr
tl; dr
Check it out.

Sunday, September 14, 2014

Two Games Writers Should Play

I've noted before how valuable it is for writers to play poker. Not anything to do with writing, but everything to do with learning how to negotiate. Poker is all about negotiation. Or, negotiation is all about how you play your hand. You can bluff. You can semi-bluff. You can call a bluff. You have to guess what the other guy's reaction to your bet will be.

Tonight, we played Cards Against Humanity. It's a fun game about trigger warnings. (It's billed as "the party game for horrible people.)

One player picks a black card with a phrase ("What ended my last relationship?"). Each other player throws down one of their ten cards to try to come up with the funniest way to fill in the blank. Say one player throws out "unfathomable stupidity." Another might play "kamikaze pilots." A third might play, "Nazis."

So you have to exercise your comedy muscle. And, since you only have ten cards at once, you have to find the clever juxtaposition. "Nazis" is the horrible, funny answer to lots of black cards, though probably not to "Daddy, why is Mommy crying?" So you don't want to use it until you've found a really clever context.

Generally, true connections are not that funny. ("Why is Mommy crying?" "Nazis." Not that funny. "Why is Mommy crying?" "BATMAN!!!" Better.) Better are weird, trangressive connections. But the funniest are weirdly true, transgressive connections. ("What ended my last relationship?" "The Underground Railway.")

This is great practice for writing comedy.

Also, it's a lot of fun.

I wasn't actually playing with fellow writers this time. So I can't guarantee that it's actually fun to play with fellow writers. They are bound to be really funny, but they might take it really seriously. First one to leave the room sobbing hysterically has to buy the whisky next time, I guess.

Saturday, September 13, 2014

D-Box and 3D

We saw GUARDIANS OF THE GALAXY, which was an odd combination of mild goofy humor and an epic save-the-galaxy story. It was in 3D and D-Box. D-Box gives you a seat that vibrates and tilts according to what's going on onscreen.

I've never been a fan of 3D. I feel it doesn't add anything to the experience. I perceive 2D films as 3D. There are a slew of clues aside from stereo perception. Perspective, obviously. Plus objects not in focus are behind or in front of the object in focus. Plus, cinematographers love to slightly fog the atmosphere, so you can always gauge how far something is.

Sound, obviously, added to the film experience in a huge way. Color added important information. 3D adds no information.

But D-Box adds proprioception. As the spaceship arcs in for a landing, your seat actually tilts. When stuff goes boom, your seat vibrates. It's a little bit like being in a 3D motion simulator at a theme park, except much less extreme, of course.

D-Box costs more. In our theatre it added $10 per ticket. And, clever boys, they only fire up the seats you bought tickets for, so no one can sit in a D-Box seat and get the D-Box experience without shelling out.

Lisa thought it was definitely worth it. One of our ongoing questions is, what does seeing a movie in a theater add to the experience? Why shouldn't we just wait for the Blu-Ray? I suspect the main reason the studios keep pushing 3D out there is it's much harder to pirate, and most people don't have 3D on their TV's. D-Box is another reason to go to the theater, and it's currently impossible to pirate.

I doubt I'll be rushing out to see the next D-Box movie. D-Box doesn't make up for a ridiculous rollercoaster plot. I'd rather see a movie with a great story and great dialog. I'd rather see THE AVENGERS in 2D than GUARDIANS in 3D D-Box. But it's worth checking out.

Saturday, September 06, 2014

Dominion

Is it fair to review the first five minutes of a TV show? Well, why not?

We had high hopes for DOMINION. It looked cool. And: angels. I haven't seen much in the way of scary angels. Not since the excellent 1995 Christopher Walken B-movie THE PROPHECY, I think. ("You have become evil. And evil is mine.")

Unlike werewolves, vampires and zombies, angels are not seriously overexposed in movies. And there is so much you can do with angel mythology. Full disclosure:  I developed an angel TV series for several years for The Movie Network. I wrote four episodes, I had springboards for nine more, I was in no danger of running out of cool stuff you could do with angels.

So we turn on SyFy's DOMINION series and ... angels are basically flying zombies. In the teaser, the hero (I'm assuming he's the hero -- he looks a lot like Matt Damon) shoots one in the head, drives off, gets attacked by another, plays patty-cake with it, and then it's shot out of the sky by a computerized anti-aircraft gun.

If you can shoot an angel in the head and kill it, I'm going to say, it's a flying zombie.

I haven't seen LEGION, on which DOMINION was based. But I bet the writers had lots of ideas on interesting directions to take the series, even if the movie was this dumb. After all, the reboot of BATTLESTAR GALACTICA was a zillion times better than the original. And the original BUFFY: THE VAMPIRE SLAYER movie was nowhere near as interesting as the first ten minutes of the TV pilot.

But I can't help thinking the network wanted another WALKING DEAD. So:  flying zombies.

Of course, maybe it gets better. Maybe it gets a lot better. Maybe I should watch episode two. Sometimes pilots are the worst episode of a show, because they get too much input, and there are two many notes asking for everything to be made crystal clear.

But when a series about angels has nothing interesting to add to angel canon... I'm not going to watch it.

There are series that find their legs, or their wings. 30 ROCK didn't really hit its stride until episode 8 or so. If the show had stayed at the level of the pilot, I wouldn't have been a devotee. We really need a phrase that's the reverse of jumping the shark...

Wednesday, August 13, 2014

If you want to know who we are...

On NPR, a Chinese playwright was talking about going to see a production of Gilbert and Sullivan's 1885 comic opera THE MIKADO. Her issue was yellow-face. The D'Oyley Carte company was all Caucasians made up to resemble Japanese courtiers:


We don't tolerate blackface performances any more. Not only don't we tolerate Amos'n'Andy style sterotyped Stepin Fetchit blackface, we generally expect that black characters in drama will be played by actors of color. Laurence Olivier could not play Othello these days.

So if we don't tolerate blackface any more, her question was, why tolerate yellowface?

That's an interesting and fraught question. I'd never thought of THE MIKADO making fun of the Japanese. I've thought of it as a parody of Meiji era Japanese mores and culture — arguably a stealth parody of Victorian mores and culture dressed up as a parody of Japanese court culture.

I would be happy to lose Mickey Rooney's horrible bucktoothed Mr. Yunioshi in BREAKFAST AT TIFFANY's. But THE MIKADO?

No doubt it would be offensive to have European actors in actual yellowface. But from what I can see from Google Images, D'Oyly Carte doesn't seem to put any kind of pseudo-Japanese makeup on its actors. In some performances their actors just look English, in Japanese clothes. In others they're wearing Kabuki makeup. (Whiteface!) Is it still offensive to have Europeans playing nominally Japanese characters, if not made up to look Japanese?

On the other hand: do we really need the kimonos to have the opera? You can dress your singers in sort-of European garb and Kabuki makeup, but still have characters called Nanki-Poo and Pooh-Bah, the Lord High Everything Else. Is that better?

I guess part of the reason I never felt offended personally by THE MIKADO, while I find blackface offensive, is that no oppression is involved. The English were not oppressing the Japanese, especially not Japanese courtiers, in 1885. The Japanese were simply outlandish strangers that everyone wanted to know more about. (W. S. Gilbert conceived the opera after looking at a Japanese sword he'd picked up. Japanese stuff was all the rage in London in the early 1880's.)

But there's still that nagging question. Is it always bad if a white guy plays a non-white guy?
I love LAWRENCE OF ARABIA. Alec Guinness is wonderful as King Faisal and Anthony Quinn plays Abu Ben Tayi with great gusto. But they're both white guys playing Bedouin Arabs. (Omar Sharif, at least, was Egyptian.)

They play Bedouins with great respect. But is that enough?

There's a sort of vague consensus in Hollywood that, I think, goes something like this: any Asian can play any Asian. Any brown person can play any other brown person. (I have an Armenian friend who mostly plays Arabs.) Only black people are allowed to play Black people. Only Natives and Inuits can play Natives and Inuits.

And white people can play anyone except Black people. Because all we only have white and Black stars.

It gets confusing at the borders. Is it okay if Angelina Jolie plays Mariane Pearl, who was of mixed heritage? Is it okay if Fred Armisen plays Barack Obama, whose mom was white? Some Black people still subscribe to the "one drop" theory: if you have any African heritage, you're black. Jolie got a lot of criticism for playing Mariane Pearl. Halle Berry says she considers her daughter to be black, even though her daughter is mostly of European descent (and, I'm guessing, Halle Berry too). Ironically, "one drop" was a white racist rule from slavery days. Sally Hemings was 3/4 white, but Thomas Jefferson's slave; her children were 7/8 white, but they were still slaves until Jefferson legally freed them.

(Of course, there would be an uproar if you cast a white actress to play Sally Hemings. But it might not be a good artistic choice, anyway. Virginians would have seen her as Black, even if she probably didn't look it.)

I'm not sure how to frame this consistently as a moral issue. I can't think of a logical moral argument why it's okay for an Armenian to play an Arab but a Mexican can't play an American Indian. It would be considered ridiculous for Danish actors to object when Hamlet is performed by Englishmen, or for Italians to complain that Romeo and Juliet makes them look like a bunch of hotheads. As a Jew, I don't feel that the Merchant of Venice should only be played by a Jew.

But there is a sense that it is unseemly for white people to play non-white roles. Especially when there are so few decent ones. 

And maybe there is sort of a calculus of oppression. A Mexican can't play a Native American because we've oppressed the Native Americans so much. 
European ambassadors (black caps) meeting
a Moorish king (white turban), who does not look
like Laurence Fishburne.

To further confuse the issue, some racial casting is based on faulty assumptions. In America, Othello must be played by an African-American. But the Moors were Mediterraneans (Berbers and Arabs), not sub-Saharan Africans. Should Arabs complain when Laurence Fishburne gets to play a Moor?

And of course, every time some white chick plays Cleopatra, Facebook explodes with people complaining that she should be played by an African-American. Cleopatra was Ptolemy, meaning a Greek descended from one of Alexander the Great's generals. We have lots of coins with her face on them.

And then there's Ridley Scott's new movie EXODUS: GODS AND KINGS, where he cast white people in all the leads, and all the villains and servants with Black people. This is wrong both ways. Moses and Ramses were almost certainly not white, but they weren't Black either.

Egyptians riding chariots, attended by Nubians.
The ancient Egyptians probably looked more like modern Coptic Egyptians than like Ethiopians or Southern Sudanese. Ancient Egyptian art makes a clear distinction between Nubians, who are painted in dark pigments, while the Egyptians themselves are painted in reddish pigments.

On the other hand, there are some statues of Ramses that have vaguely African noses.

All of which is to say: I'm confused. I can understand how a Japanese person could feel insulted by THE MIKADO. But I hope she wouldn't be. And I think it's a bit of a stretch for a Chinese person to be insulted by THE MIKADO. But then, I'm not an Asian person watching THE MIKADO. One of the best definitions of privilege that I've heard is "when you don't think something is a problem, because it's not a problem for you."

Is there any valid criterion, other than "this feels uncomfortably racist, and that is just silly"? I can't stand Mickey Rooney in BREAKFAST AT TIFFANY'S and I'm not going to rent SONG OF THE SOUTH. But LAWRENCE feels okay. And I'd really hate to lose "I am so proud." Why do I draw the lines here and there? Should I draw them somewhere else?


All I can say is:  I hope we get to the point where it no longer matters. In Shakespeare's day, Italians and Danes really were foreigners. One day, maybe no one will feel insulted by THE MIKADO because they don't feel that the show is in any way directed at them, and they can enjoy the three little maids who, all unwary, come from a ladies' seminary.

What do you think?

Next post:  I babble on about the Ukrainian crisis. 

Sunday, July 13, 2014

iOS

I've been playing a couple of neat iOS games.

UsTwo's Monument Valley is a beautiful puzzle platformer inspired by the works of M. C. Escher. The world is full of impossible 3D objects; you can rotate and slide some bits of them. The clever idea is that if something looks like you can walk across it, then you can walk across it. So if something is impassible at one angle, you turn it until it looks passible. And then it is.

For example, you need to get the princess up to that button there (SPOILER):




Which means you'll have to get her on top of that yellow totem. But how? She can't climb.


But suppose you put the totem there. It's just a trick of perspective that the top of the totem looks like it's level with that pillar on the left there.


So it's snap to get on the totem now...




And then you can get to the button. 



















Crazy, huh?

It's also beautiful in a minimalist way. Lisa, who never plays games, tried a level, and decided she better not continue, or she'd fall into it.

It is a short experience -- maybe 3 hours? And there's not a lot of replayability. But for $3.99, it's terrific.

Meanwhile, DragonBox has a new game. They did a lovely job with DragonBox Algebra, which teaches your five-year-old to do algebra. Elements is teaching my 10-year-old to solve geometric proofs. How do you prove that square is square?



Both of these games try to do one thing, and do it super well. They are fun and elegant at the same time.

It's funny, but though I'm a narrative designer, I don't necessarily need a story. Elegant gameplay does it for me, too.

Even if you don't have a kid, you might dig these. If you have a kid, I think you'll definitely dig these.