Sometimes Confusion Makes it RealerComplications Ensue
Complications Ensue:
The Crafty Game, TV, and Screenwriting Blog

Baby Name Voyager graphs baby name frequency by decade.

Social Security Administration: Most popular names by year.

Name Trends: Uniquely popular names by year.

Reverse Dictionary Search: "What's that word that means....?"

Facebook Name Trees Match first names with last names.


April 2004

May 2004

June 2004

July 2004

August 2004

September 2004

October 2004

November 2004

December 2004

January 2005

February 2005

March 2005

April 2005

May 2005

June 2005

July 2005

August 2005

September 2005

October 2005

November 2005

December 2005

January 2006

February 2006

March 2006

April 2006

May 2006

June 2006

July 2006

August 2006

September 2006

October 2006

November 2006

December 2006

January 2007

February 2007

March 2007

April 2007

May 2007

June 2007

July 2007

August 2007

September 2007

October 2007

November 2007

December 2007

January 2008

February 2008

March 2008

April 2008

May 2008

June 2008

July 2008

August 2008

September 2008

October 2008

November 2008

December 2008

January 2009

February 2009

March 2009

April 2009

May 2009

June 2009

July 2009

August 2009

September 2009

October 2009

November 2009

December 2009

January 2010

February 2010

March 2010

April 2010

May 2010

June 2010

July 2010

August 2010

September 2010

October 2010

November 2010

December 2010

January 2011

February 2011

March 2011

April 2011

May 2011

June 2011

July 2011

August 2011

September 2011

October 2011

November 2011

December 2011

January 2012

February 2012

March 2012

April 2012

May 2012

June 2012

July 2012

August 2012

September 2012

October 2012

November 2012

December 2012

January 2013

February 2013

March 2013

April 2013

May 2013

June 2013

July 2013

August 2013

September 2013

October 2013

November 2013

December 2013

January 2014

February 2014

March 2014

April 2014

May 2014

June 2014

July 2014

August 2014

September 2014

October 2014

November 2014

December 2014

January 2015

February 2015

March 2015

April 2015

May 2015

June 2015

August 2015

September 2015

October 2015

November 2015

December 2015

January 2016

February 2016

March 2016

April 2016

May 2016

June 2016

July 2016

August 2016

September 2016

October 2016

November 2016

December 2016

January 2017

February 2017

March 2017

May 2017

June 2017

July 2017

August 2017

September 2017

October 2017

November 2017

December 2017

January 2018

March 2018

April 2018

June 2018


Wednesday, January 31, 2007

Sometimes my heart is breaking, and I'm also thinking about how to tell the story of my heart breaking at the same time.

One of the odd things about dealing with my daughter's problems is that she is making good progress, but the baseline keeps moving backwards. Since we first noticed the problem, she's learned to use words, she's learned to look us in the eye, she's even started playing with kids sometimes instead of only playing alongside them. The people she's working with feel she's doing well. At the same time it feels like every month it's become clearer that the problems she started with were bigger than we imagined. So there's this odd combination of good news/bad news.

Normally in a screenplay, news is either good or bad. Usually, it's bad, because you want to jack up the hero's problems, and then have him solve them on screen. A scene where he found out that some problem he didn't know he had has started on the way to being solved, might be a confusing scene. Are we supposed to cheer? Or worry?

But in life, you sometimes cheer and worry.

Confusion can create a sense of reality, if it's the hero that's confused. (If the audience has no sense of what's going on, that's an art film.) Because life is confusion.

It depends on what genre you're in. If you're writing DIE HARD V: ROCK HARD, probably best for the hero to get either bad news or good news. The audience doesn't want the hero to be confused. Just missing pieces of the puzzle.

Malcolm Gladwell (was it?) was writing (a couple New Yorker issues back) about the difference between a puzzle and a mystery. A puzzle is something you'd understand completely if you had all the pieces. A mystery, even if you have all the information, you still don't necessarily understand it. In a big popcorn movie, you want the hero to be dealing with a puzzle, not a mystery.

If you're writing something in the genre of Pan's Labyrinth, you're writing for an audience that loves a good mystery. And for that audience, you could give the protagonist confusing news. Like, "Your daughter survived the car crash. But ... she's actually not your daughter."

What this gives you is that the audience is forced to think about whether that's good news or bad news. And by the process of thinking about it, they draw themselves into your story. They become more involved instead of less involved. They come to grips with the events because it feels like life, not like a plot.

This is a tricky approach, a subtle tool to use, but by that very virtue, it's the sort of think you could hang a major turn of the story on.

Labels: , ,


Post a Comment

Back to Complications Ensue main blog page.

This page is powered by Blogger.